- The game is now free of leaks up to the point just after the wads are loaded.
- Fixed: Although TypeInfos are now deleted at exit, their FlatPointers or ActorInfo data was not freed. I chose not to use a destructor to handle this, because then it would no longer be a POD type that can be statically initialized. - Fixed: Aliases were not deleted at exit. - Fixed: FWadCollection did not free its hash tables, lump info, full names, or the list of open files when destroyed. SVN r85 (trunk)
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9 changed files with 151 additions and 50 deletions
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@ -10,6 +10,13 @@ May 7, 2006 (Changes by Graf Zahl)
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a label, in addition to goto.
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May 6, 2006
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- The game is now free of leaks up to the point just after the wads are loaded.
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- Fixed: Although TypeInfos are now deleted at exit, their FlatPointers or ActorInfo
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data was not freed. I chose not to use a destructor to handle this, because then it
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would no longer be a POD type that can be statically initialized.
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- Fixed: Aliases were not deleted at exit.
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- Fixed: FWadCollection did not free its hash tables, lump info, full names, or the
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list of open files when destroyed.
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- Updated Italian strings that someone kindly e-mailed to me.
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- The CRT no longer detects any memory leaks when I run to the IWAD picker and quit.
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- Fixed: The memory used to hold the path to zdoom.wad/.pk3 was not freed if
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