- The game is now free of leaks up to the point just after the wads are loaded.
- Fixed: Although TypeInfos are now deleted at exit, their FlatPointers or ActorInfo data was not freed. I chose not to use a destructor to handle this, because then it would no longer be a POD type that can be statically initialized. - Fixed: Aliases were not deleted at exit. - Fixed: FWadCollection did not free its hash tables, lump info, full names, or the list of open files when destroyed. SVN r85 (trunk)
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9 changed files with 151 additions and 50 deletions
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@ -47,9 +47,9 @@
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#include "r_state.h"
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#include "stats.h"
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TypeInfo::DeletingArray TypeInfo::m_RuntimeActors;
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TArray<TypeInfo *> TypeInfo::m_RuntimeActors;
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TArray<TypeInfo *> TypeInfo::m_Types (256);
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unsigned int TypeInfo::TypeHash[256]; // Why can't I use TypeInfo::HASH_SIZE?
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unsigned int TypeInfo::TypeHash[TypeInfo::HASH_SIZE]; // Why can't I use TypeInfo::HASH_SIZE?
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#if defined(_MSC_VER) || defined(__GNUC__)
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#include "autosegs.h"
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@ -77,15 +77,60 @@ TypeInfo DObject::_StaticType(NULL, "DObject", NULL, sizeof(DObject));
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static cycle_t StaleCycles;
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static int StaleCount;
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TypeInfo::DeletingArray::~DeletingArray()
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// A harmless non_NULL FlatPointer for classes without pointers.
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static const size_t TheEnd = ~0;
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static struct TypeInfoDataFreeer
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{
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for (unsigned int i = 0; i < Size(); ++i)
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~TypeInfoDataFreeer()
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{
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if ((*this)[i] != NULL)
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TArray<size_t *> uniqueFPs(64);
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unsigned int i, j;
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for (i = 0; i < TypeInfo::m_Types.Size(); ++i)
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{
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delete (*this)[i];
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(*this)[i] = NULL;
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TypeInfo *type = TypeInfo::m_Types[i];
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if (type->FlatPointers != &TheEnd && type->FlatPointers != type->Pointers)
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{
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// FlatPointers are shared by many classes, so we must check for
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// duplicates and only delete those that are unique.
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for (j = 0; j < uniqueFPs.Size(); ++j)
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{
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if (type->FlatPointers == uniqueFPs[j])
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{
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break;
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}
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}
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if (j == uniqueFPs.Size())
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{
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uniqueFPs.Push(const_cast<size_t *>(type->FlatPointers));
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}
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}
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// For runtime classes, this call will also delete the TypeInfo.
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TypeInfo::StaticFreeData (type);
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}
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for (i = 0; i < uniqueFPs.Size(); ++i)
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{
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delete[] uniqueFPs[i];
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}
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}
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} FreeTypeInfoData;
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void TypeInfo::StaticFreeData (TypeInfo *type)
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{
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if (type->ActorInfo != NULL)
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{
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delete type->ActorInfo;
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type->ActorInfo = NULL;
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}
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if (type->bRuntimeClass)
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{
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if (type->Name != NULL)
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{
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delete[] type->Name;
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}
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type->Name = NULL;
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delete type;
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}
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}
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@ -199,6 +244,7 @@ TypeInfo *TypeInfo::CreateDerivedClass (char *name, unsigned int size)
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type->RegisterType();
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type->Meta = Meta;
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type->FlatPointers = NULL;
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type->bRuntimeClass = true;
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// If this class has an actor info, then any classes derived from it
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// also need an actor info.
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@ -233,8 +279,6 @@ TypeInfo *TypeInfo::CreateDerivedClass (char *name, unsigned int size)
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// to the same array as the super class's.
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void TypeInfo::BuildFlatPointers ()
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{
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static const size_t TheEnd = ~0;
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if (FlatPointers != NULL)
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{ // Already built: Do nothing.
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return;
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