- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music

that isn't piped through the digital sound system. (Was removed in r1004.)


SVN r1595 (trunk)
This commit is contained in:
Randy Heit 2009-05-20 02:52:07 +00:00
commit 749de6c156
8 changed files with 28 additions and 16 deletions

View file

@ -391,7 +391,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
if (paused)
{
paused = 0;
S_ResumeSound ();
S_ResumeSound (false);
}
if (StatusBar != NULL)