- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music

that isn't piped through the digital sound system. (Was removed in r1004.)


SVN r1595 (trunk)
This commit is contained in:
Randy Heit 2009-05-20 02:52:07 +00:00
commit 749de6c156
8 changed files with 28 additions and 16 deletions

View file

@ -57,7 +57,7 @@ bool P_CheckTickerPaused ()
&& players[consoleplayer].viewz != 1
&& wipegamestate == gamestate)
{
S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS));
S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS), false);
return true;
}
return false;
@ -104,7 +104,7 @@ void P_Ticker (void)
}
if ( i == MAXPLAYERS )
S_ResumeSound ();
S_ResumeSound (false);
P_ResetSightCounters (false);