- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
that isn't piped through the digital sound system. (Was removed in r1004.) SVN r1595 (trunk)
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8 changed files with 28 additions and 16 deletions
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@ -57,7 +57,7 @@ bool P_CheckTickerPaused ()
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&& players[consoleplayer].viewz != 1
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&& wipegamestate == gamestate)
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{
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S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS));
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S_PauseSound (!(level.flags2 & LEVEL2_PAUSE_MUSIC_IN_MENUS), false);
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return true;
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}
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return false;
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@ -104,7 +104,7 @@ void P_Ticker (void)
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}
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if ( i == MAXPLAYERS )
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S_ResumeSound ();
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S_ResumeSound (false);
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P_ResetSightCounters (false);
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