- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
that isn't piped through the digital sound system. (Was removed in r1004.) SVN r1595 (trunk)
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8 changed files with 28 additions and 16 deletions
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@ -1562,6 +1562,7 @@ static void SetSoundPaused (int state)
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{
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if (paused <= 0)
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{
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S_ResumeSound(true);
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if (GSnd != NULL)
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{
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GSnd->SetInactive(false);
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@ -1580,6 +1581,7 @@ static void SetSoundPaused (int state)
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{
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if (paused == 0)
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{
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S_PauseSound(false, true);
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if (GSnd != NULL)
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{
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GSnd->SetInactive(true);
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