- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music

that isn't piped through the digital sound system. (Was removed in r1004.)


SVN r1595 (trunk)
This commit is contained in:
Randy Heit 2009-05-20 02:52:07 +00:00
commit 749de6c156
8 changed files with 28 additions and 16 deletions

View file

@ -1562,6 +1562,7 @@ static void SetSoundPaused (int state)
{
if (paused <= 0)
{
S_ResumeSound(true);
if (GSnd != NULL)
{
GSnd->SetInactive(false);
@ -1580,6 +1581,7 @@ static void SetSoundPaused (int state)
{
if (paused == 0)
{
S_PauseSound(false, true);
if (GSnd != NULL)
{
GSnd->SetInactive(true);