- Fixed: The true color texture compositing code did not clip the edges
of multipatch textures used as patches on other multipatch textures. SVN r1766 (trunk)
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13 changed files with 88 additions and 50 deletions
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@ -91,7 +91,7 @@ public:
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
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bool UseBasePalette();
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protected:
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@ -545,7 +545,7 @@ void FPCXTexture::MakeTexture()
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//
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//===========================================================================
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int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
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{
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PalEntry pe[256];
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PCXHeader header;
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@ -558,6 +558,9 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
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bitcount = header.bitsPerPixel * header.numColorPlanes;
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if (w < 0 || w > Width) w = Width;
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if (h < 0 || h > Height) h = Height;
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if (bitcount < 24)
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{
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Pixels = new BYTE[Width*Height];
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@ -599,13 +602,13 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
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lump.Seek(sizeof(header), SEEK_SET);
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ReadPCX8bits (Pixels, lump, &header);
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}
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bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
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bmp->CopyPixelData(x, y, Pixels, w, h, 1, Width, rotate, pe, inf);
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}
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else
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{
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Pixels = new BYTE[Width*Height * 3];
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ReadPCX24bits (Pixels, lump, &header, 3);
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bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf);
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bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 3, Width*3, rotate, CF_RGB, inf);
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}
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delete [] Pixels;
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return 0;
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