- Fixed: The true color texture compositing code did not clip the edges

of multipatch textures used as patches on other multipatch textures.


SVN r1766 (trunk)
This commit is contained in:
Christoph Oelckers 2009-08-10 18:30:25 +00:00
commit 74bdfe19c5
13 changed files with 88 additions and 50 deletions

View file

@ -242,8 +242,8 @@ FTexture *FWarpTexture::GetRedirect(bool wantwarped)
//
//==========================================================================
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
return SourcePic->CopyTrueColorPixels(bmp, x, y, w, h, rotate, inf);
}