- added a 'forceworldpanning' map flag.

Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
This commit is contained in:
Christoph Oelckers 2018-12-15 16:29:37 +01:00
commit 74ea9143ee
4 changed files with 6 additions and 2 deletions

View file

@ -247,6 +247,7 @@ enum ELevelFlags : unsigned int
LEVEL3_NOCOLOREDSPRITELIGHTING = 0x00000010, // draw sprites only with color-less light
LEVEL3_EXITNORMALUSED = 0x00000020,
LEVEL3_EXITSECRETUSED = 0x00000040,
LEVEL3_FORCEWORLDPANNING = 0x00000080, // Forces the world panning flag for all textures, even those without it explicitly set.
};