- added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
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4 changed files with 6 additions and 2 deletions
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@ -247,6 +247,7 @@ enum ELevelFlags : unsigned int
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LEVEL3_NOCOLOREDSPRITELIGHTING = 0x00000010, // draw sprites only with color-less light
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LEVEL3_EXITNORMALUSED = 0x00000020,
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LEVEL3_EXITSECRETUSED = 0x00000040,
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LEVEL3_FORCEWORLDPANNING = 0x00000080, // Forces the world panning flag for all textures, even those without it explicitly set.
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};
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