- added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
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4 changed files with 6 additions and 2 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "textures/textures.h"
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#include "v_video.h"
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#include "g_levellocals.h"
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struct FSoftwareTextureSpan
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@ -48,7 +49,7 @@ public:
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// The feature from hell... :(
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bool useWorldPanning() const
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{
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return mTexture->bWorldPanning;
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return mTexture->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
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}
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bool isMasked()
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