- Added Threshold Manipulation.
- Added 'threshold' and 'defthreshold' to DECORATE expression exposure. - ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative. - A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>. - Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
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9 changed files with 54 additions and 4 deletions
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@ -1516,7 +1516,7 @@ dopain:
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{
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if (source == target->target)
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{
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target->threshold = BASETHRESHOLD;
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target->threshold = target->DefThreshold; //BASETHRESHOLD is no longer used here.
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if (target->state == target->SpawnState && target->SeeState != NULL)
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{
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target->SetState (target->SeeState);
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@ -1537,7 +1537,7 @@ dopain:
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target->lastenemy = target->target; // remember last enemy - killough
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}
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target->target = source;
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target->threshold = BASETHRESHOLD;
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target->threshold = target->DefThreshold;
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if (target->state == target->SpawnState && target->SeeState != NULL)
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{
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target->SetState (target->SeeState);
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