- Added Threshold Manipulation.

- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>.
- Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
This commit is contained in:
MajorCooke 2015-10-12 11:06:55 -05:00
commit 75100d76fb
9 changed files with 54 additions and 4 deletions

View file

@ -344,6 +344,10 @@ void AActor::Serialize (FArchive &arc)
<< RipLevelMin
<< RipLevelMax;
}
if (SaveVersion >= 4525)
{
arc << DefThreshold;
}
{
FString tagstr;