- Added Threshold Manipulation.

- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>.
- Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
This commit is contained in:
MajorCooke 2015-10-12 11:06:55 -05:00
commit 75100d76fb
9 changed files with 54 additions and 4 deletions

View file

@ -5870,6 +5870,33 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
self->RipLevelMax = max;
}
//===========================================================================
//
// A_SetChaseThreshold(int threshold, bool def, int ptr)
//
// Sets the current chase threshold of the actor (pointer). If def is true,
// changes the default threshold which the actor resets to once it switches
// targets and doesn't have the +QUICKTORETALIATE flag.
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetChaseThreshold)
{
ACTION_PARAM_START(3);
ACTION_PARAM_INT(threshold, 0);
ACTION_PARAM_BOOL(def, 1);
ACTION_PARAM_INT(ptr, 2);
AActor *mobj = COPY_AAPTR(self, ptr);
if (!mobj)
{
ACTION_SET_RESULT(false);
return;
}
if (def)
mobj->DefThreshold = (threshold >= 0) ? threshold : 0;
else
mobj->threshold = (threshold >= 0) ? threshold : 0;
}
/*===========================================================================
A_CheckBlock
(state block, int flags, int ptr)