Rename ColorAdd to AddColor, and use it ingame
Rename ColorAdd to AddColor Add AddColor to FRenderState Tweak SpecialColors array in ZScript to include the additive color Add uAddColor to the shader compiler Add uAddColor to the texel
This commit is contained in:
parent
e5d43a734a
commit
758cd77e55
10 changed files with 25 additions and 4 deletions
|
|
@ -145,6 +145,7 @@ bool FGLRenderState::ApplyShader()
|
|||
activeShader->muLightIndex.Set(-1);
|
||||
activeShader->muClipSplit.Set(mClipSplit);
|
||||
activeShader->muSpecularMaterial.Set(mGlossiness, mSpecularLevel);
|
||||
activeShader->muAddColor.Set(mAddColor); // Can this be done without a shader?
|
||||
|
||||
if (mGlowEnabled)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue