- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
- Added more output to zipdir and a -q option to turn it off. - Added -u option to zipdir to only recompress those files in a zip that have changed. - Added -d and -f options to zipdir. -d forces deflate compression, and -f forces a write of the zip, even if it's newer than all the files it contains. - Added support for bzip2 and LZMA compression to zipdir. SVN r1468 (trunk)
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59 changed files with 15233 additions and 2314 deletions
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@ -756,7 +756,7 @@ AWeapon *FWeaponSlot::PickWeapon(player_t *player)
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}
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if (player->ReadyWeapon != NULL)
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{
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for (i = 0; i < Weapons.Size(); i++)
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for (i = 0; (unsigned)i < Weapons.Size(); i++)
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{
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if (Weapons[i].Type == player->ReadyWeapon->GetClass() ||
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(player->ReadyWeapon->WeaponFlags & WIF_POWERED_UP &&
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@ -1590,7 +1590,7 @@ const PClass *Net_ReadWeapon(BYTE **stream)
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{
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index = (index & 0x7F) | (ReadByte(stream) << 7);
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}
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if (index >= Weapons_ntoh.Size())
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if ((unsigned)index >= Weapons_ntoh.Size())
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{
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return NULL;
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}
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