Fixed: the flags weren't properly reset if a mod used the old layers before the code used them
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2 changed files with 8 additions and 4 deletions
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@ -42,7 +42,7 @@ class FArchive;
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// drawn directly on the view screen,
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// coordinates are given for a 320*200 view screen.
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//
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enum PSPLayers // These are all called by the owner's ReadyWeapon.
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enum PSPLayers
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{
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PSP_STRIFEHANDS = -1,
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PSP_WEAPON = 1,
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