Fix line portals drawn as opaque
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parent
3cb2b31d95
commit
75dd9e13c9
3 changed files with 10 additions and 2 deletions
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@ -62,8 +62,12 @@ ADD_STAT(lightmap)
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ADD_STAT(levelmesh)
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{
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auto& stats = level.levelMesh->LastFrameStats;
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FString out;
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out.Format("Sides=%d, flats=%d", level.levelMesh->LastFrameStats.SidesUpdated, level.levelMesh->LastFrameStats.FlatsUpdated);
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if (level.levelMesh)
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out.Format("Sides=%d, flats=%d, portals=%d", stats.SidesUpdated, stats.FlatsUpdated, stats.Portals);
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else
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out = "No level mesh";
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return out;
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}
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@ -793,7 +797,7 @@ void DoomLevelMesh::CreateWallSurface(side_t* side, HWWallDispatcher& disp, Mesh
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Sides[sideIndex].Geometries.Push({ ginfo, pipelineID, sinfo.Surface->IsSky });
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Sides[sideIndex].Uniforms.Push(uinfo);
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AddToDrawList(Sides[sideIndex].DrawRanges, pipelineID, ginfo.IndexStart, ginfo.IndexCount, sinfo.Surface->IsSky);
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AddToDrawList(Sides[sideIndex].DrawRanges, pipelineID, ginfo.IndexStart, ginfo.IndexCount, isPortal);
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}
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}
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@ -121,6 +121,7 @@ public:
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{
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int FlatsUpdated = 0;
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int SidesUpdated = 0;
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int Portals = 0;
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};
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Stats LastFrameStats, CurFrameStats;
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@ -513,6 +513,9 @@ void HWDrawInfo::CreateScene(bool drawpsprites, FRenderState& state)
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}
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else
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{
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if (gl_levelmesh && level.levelMesh)
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level.levelMesh->CurFrameStats.Portals++;
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RenderBSP(Level->HeadNode(), drawpsprites, state);
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}
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