- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
This commit is contained in:
parent
b07542ddd6
commit
760f70d3f1
171 changed files with 1667 additions and 250 deletions
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@ -8,7 +8,6 @@
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#include "p_local.h"
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#include "p_spec.h"
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#include "p_lnspec.h"
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#include "p_enemy.h"
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#include "p_effect.h"
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#include "a_artifacts.h"
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#include "sbar.h"
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@ -19,6 +18,7 @@
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#include "a_morph.h"
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#include "g_level.h"
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#include "doomstat.h"
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#include "v_palette.h"
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static FRandom pr_torch ("Torch");
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@ -43,6 +43,7 @@
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "colormatcher.h"
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#include "v_palette.h"
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static fixed_t DecalWidth, DecalLeft, DecalRight;
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static fixed_t SpreadZ;
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@ -301,7 +302,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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default:
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return Z;
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case RF_RELUPPER:
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if (curline->linedef->flags & ML_DONTPEGTOP)
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if (line->flags & ML_DONTPEGTOP)
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{
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return Z + front->GetPlaneTexZ(sector_t::ceiling);
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}
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@ -310,7 +311,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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return Z + back->GetPlaneTexZ(sector_t::ceiling);
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}
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case RF_RELLOWER:
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if (curline->linedef->flags & ML_DONTPEGBOTTOM)
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if (line->flags & ML_DONTPEGBOTTOM)
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{
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return Z + front->GetPlaneTexZ(sector_t::ceiling);
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}
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@ -319,7 +320,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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return Z + back->GetPlaneTexZ(sector_t::floor);
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}
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case RF_RELMID:
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if (curline->linedef->flags & ML_DONTPEGBOTTOM)
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if (line->flags & ML_DONTPEGBOTTOM)
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{
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return Z + front->GetPlaneTexZ(sector_t::floor);
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}
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@ -4,7 +4,6 @@
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#include "gstrings.h"
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#include "p_local.h"
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#include "gi.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "m_random.h"
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#include "a_sharedglobal.h"
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@ -3,7 +3,6 @@
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "c_console.h"
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#include "doomstat.h"
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@ -65,6 +65,7 @@
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#include "s_sound.h"
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#include "m_random.h"
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#include "s_sndseq.h"
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#include "farchive.h"
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// SoundSequenceSlot --------------------------------------------------------
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@ -36,7 +36,6 @@
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#include "v_collection.h"
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#include "v_text.h"
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struct patch_t;
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class player_t;
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struct FRemapTable;
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@ -55,6 +55,7 @@
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#include "a_weaponpiece.h"
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#include "a_strifeglobal.h"
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#include "g_level.h"
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#include "v_palette.h"
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static FRandom pr_chainwiggle; //use the same method of chain wiggling as heretic.
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@ -46,11 +46,12 @@
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#include "v_text.h"
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#include "s_sound.h"
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#include "gi.h"
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#include "p_effect.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "d_net.h"
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#include "colormatcher.h"
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#include "v_palette.h"
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#include "../version.h"
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#define XHAIRSHRINKSIZE (FRACUNIT/18)
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