- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders

so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-15 14:11:05 +00:00
commit 760f70d3f1
171 changed files with 1667 additions and 250 deletions

View file

@ -52,6 +52,7 @@ extern HWND Window;
#include "w_wad.h"
#include "i_music.h"
#include "v_text.h"
#include "v_video.h"
#include "v_palette.h"
// MACROS ------------------------------------------------------------------
@ -2147,7 +2148,6 @@ float F_CALLBACK FMODSoundRenderer::RolloffCallback(FMOD_CHANNEL *channel, float
void FMODSoundRenderer::DrawWaveDebug(int mode)
{
const int window_height = 100;
float wavearray[MAXWIDTH];
int window_size;
int numoutchans;
int y;
@ -2161,6 +2161,8 @@ void FMODSoundRenderer::DrawWaveDebug(int mode)
// 16 pixels of padding between each window.
window_size = (screen->GetWidth() - 16) / numoutchans - 16;
float *wavearray = (float*)alloca(window_size*sizeof(float));
y = 16;
y = DrawChannelGroupOutput(SfxGroup, wavearray, window_size, window_height, y, mode);
y = DrawChannelGroupOutput(MusicGroup, wavearray, window_size, window_height, y, mode >> 2);