- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
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b07542ddd6
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760f70d3f1
171 changed files with 1667 additions and 250 deletions
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@ -45,7 +45,6 @@
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "decallib.h"
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#include "i_system.h"
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@ -51,13 +51,11 @@
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "decallib.h"
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#include "m_random.h"
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#include "i_system.h"
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#include "p_local.h"
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#include "p_effect.h"
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#include "v_palette.h"
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#include "doomerrors.h"
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#include "a_hexenglobal.h"
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@ -1,6 +1,8 @@
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#ifndef __THINGDEF_H
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#define __THINGDEF_H
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#include "doomtype.h"
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class FScanner;
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//==========================================================================
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@ -63,7 +63,9 @@
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#include "a_sharedglobal.h"
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#include "thingdef/thingdef.h"
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#include "v_video.h"
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#include "v_font.h"
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#include "doomstat.h"
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#include "v_palette.h"
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static FRandom pr_camissile ("CustomActorfire");
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@ -51,7 +51,6 @@
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "decallib.h"
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#include "m_random.h"
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@ -48,7 +48,6 @@
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#include "p_lnspec.h"
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#include "a_action.h"
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#include "p_local.h"
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#include "p_effect.h"
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#include "v_palette.h"
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#include "doomerrors.h"
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#include "thingdef.h"
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