- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders

so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-15 14:11:05 +00:00
commit 760f70d3f1
171 changed files with 1667 additions and 250 deletions

View file

@ -45,7 +45,6 @@
#include "s_sound.h"
#include "cmdlib.h"
#include "p_lnspec.h"
#include "p_enemy.h"
#include "a_action.h"
#include "decallib.h"
#include "i_system.h"

View file

@ -51,13 +51,11 @@
#include "s_sound.h"
#include "cmdlib.h"
#include "p_lnspec.h"
#include "p_enemy.h"
#include "a_action.h"
#include "decallib.h"
#include "m_random.h"
#include "i_system.h"
#include "p_local.h"
#include "p_effect.h"
#include "v_palette.h"
#include "doomerrors.h"
#include "a_hexenglobal.h"

View file

@ -1,6 +1,8 @@
#ifndef __THINGDEF_H
#define __THINGDEF_H
#include "doomtype.h"
class FScanner;
//==========================================================================

View file

@ -63,7 +63,9 @@
#include "a_sharedglobal.h"
#include "thingdef/thingdef.h"
#include "v_video.h"
#include "v_font.h"
#include "doomstat.h"
#include "v_palette.h"
static FRandom pr_camissile ("CustomActorfire");

View file

@ -51,7 +51,6 @@
#include "s_sound.h"
#include "cmdlib.h"
#include "p_lnspec.h"
#include "p_enemy.h"
#include "a_action.h"
#include "decallib.h"
#include "m_random.h"

View file

@ -48,7 +48,6 @@
#include "p_lnspec.h"
#include "a_action.h"
#include "p_local.h"
#include "p_effect.h"
#include "v_palette.h"
#include "doomerrors.h"
#include "thingdef.h"