- moved the last remaining utilities.
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10 changed files with 16 additions and 10 deletions
315
src/common/utility/palette.cpp
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315
src/common/utility/palette.cpp
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/*
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** palette.cpp
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** Palette and color utility functions
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "palutil.h"
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#include "palentry.h"
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#include "files.h"
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/****************************/
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/* Palette management stuff */
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/****************************/
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int BestColor (const uint32_t *pal_in, int r, int g, int b, int first, int num)
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{
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const PalEntry *pal = (const PalEntry *)pal_in;
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int bestcolor = first;
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int bestdist = 257 * 257 + 257 * 257 + 257 * 257;
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for (int color = first; color < num; color++)
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{
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int x = r - pal[color].r;
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int y = g - pal[color].g;
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int z = b - pal[color].b;
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int dist = x*x + y*y + z*z;
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if (dist < bestdist)
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{
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if (dist == 0)
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return color;
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bestdist = dist;
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bestcolor = color;
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}
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}
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return bestcolor;
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}
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// [SP] Re-implemented BestColor for more precision rather than speed. This function is only ever called once until the game palette is changed.
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int PTM_BestColor (const uint32_t *pal_in, int r, int g, int b, bool reverselookup, float powtable_val, int first, int num)
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{
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const PalEntry *pal = (const PalEntry *)pal_in;
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static double powtable[256];
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static bool firstTime = true;
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static float trackpowtable = 0.;
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double fbestdist = DBL_MAX, fdist;
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int bestcolor = 0;
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if (firstTime || trackpowtable != powtable_val)
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{
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auto pt = powtable_val;
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trackpowtable = pt;
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firstTime = false;
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for (int x = 0; x < 256; x++) powtable[x] = pow((double)x/255, (double)pt);
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}
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for (int color = first; color < num; color++)
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{
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double x = powtable[abs(r-pal[color].r)];
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double y = powtable[abs(g-pal[color].g)];
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double z = powtable[abs(b-pal[color].b)];
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fdist = x + y + z;
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if (color == first || (reverselookup?(fdist <= fbestdist):(fdist < fbestdist)))
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{
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if (fdist == 0 && !reverselookup)
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return color;
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fbestdist = fdist;
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bestcolor = color;
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}
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}
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return bestcolor;
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}
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#if defined(_M_X64) || defined(_M_IX86) || defined(__i386__) || defined(__amd64__)
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#ifdef _MSC_VER
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#include <intrin.h>
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#endif
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#include <emmintrin.h>
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static void DoBlending_SSE2(const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
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{
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__m128i blendcolor;
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__m128i blendalpha;
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__m128i zero;
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__m128i blending256;
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__m128i color1;
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__m128i color2;
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size_t unaligned;
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unaligned = ((size_t)from | (size_t)to) & 0xF;
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#if defined(__amd64__) || defined(_M_X64)
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int64_t color;
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blending256 = _mm_set_epi64x(0x10001000100ll, 0x10001000100ll);
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color = ((int64_t)r << 32) | (g << 16) | b;
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blendcolor = _mm_set_epi64x(color, color);
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color = ((int64_t)a << 32) | (a << 16) | a;
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blendalpha = _mm_set_epi64x(color, color);
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#else
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int color;
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blending256 = _mm_set_epi32(0x100, 0x1000100, 0x100, 0x1000100);
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color = (g << 16) | b;
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blendcolor = _mm_set_epi32(r, color, r, color);
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color = (a << 16) | a;
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blendalpha = _mm_set_epi32(a, color, a, color);
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#endif
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blendcolor = _mm_mullo_epi16(blendcolor, blendalpha); // premultiply blend by alpha
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blendalpha = _mm_subs_epu16(blending256, blendalpha); // one minus alpha
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zero = _mm_setzero_si128();
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if (unaligned)
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{
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for (count >>= 2; count > 0; --count)
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{
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color1 = _mm_loadu_si128((__m128i *)from);
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from += 4;
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color2 = _mm_unpackhi_epi8(color1, zero);
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color1 = _mm_unpacklo_epi8(color1, zero);
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color1 = _mm_mullo_epi16(blendalpha, color1);
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color2 = _mm_mullo_epi16(blendalpha, color2);
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color1 = _mm_adds_epu16(blendcolor, color1);
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color2 = _mm_adds_epu16(blendcolor, color2);
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color1 = _mm_srli_epi16(color1, 8);
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color2 = _mm_srli_epi16(color2, 8);
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_mm_storeu_si128((__m128i *)to, _mm_packus_epi16(color1, color2));
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to += 4;
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}
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}
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else
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{
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for (count >>= 2; count > 0; --count)
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{
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color1 = _mm_load_si128((__m128i *)from);
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from += 4;
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color2 = _mm_unpackhi_epi8(color1, zero);
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color1 = _mm_unpacklo_epi8(color1, zero);
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color1 = _mm_mullo_epi16(blendalpha, color1);
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color2 = _mm_mullo_epi16(blendalpha, color2);
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color1 = _mm_adds_epu16(blendcolor, color1);
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color2 = _mm_adds_epu16(blendcolor, color2);
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color1 = _mm_srli_epi16(color1, 8);
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color2 = _mm_srli_epi16(color2, 8);
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_mm_store_si128((__m128i *)to, _mm_packus_epi16(color1, color2));
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to += 4;
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}
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}
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}
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#endif
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void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)
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{
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if (a == 0)
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{
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if (from != to)
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{
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memcpy (to, from, count * sizeof(uint32_t));
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}
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return;
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}
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else if (a == 256)
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{
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uint32_t t = MAKERGB(r,g,b);
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int i;
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for (i = 0; i < count; i++)
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{
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to[i] = t;
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}
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return;
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}
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#if defined(_M_X64) || defined(_M_IX86) || defined(__i386__) || defined(__amd64__)
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else if (count >= 4)
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{
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int not3count = count & ~3;
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DoBlending_SSE2 (from, to, not3count, r, g, b, a);
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count &= 3;
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if (count <= 0)
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{
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return;
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}
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from += not3count;
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to += not3count;
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}
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#endif
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int i, ia;
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ia = 256 - a;
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r *= a;
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g *= a;
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b *= a;
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for (i = count; i > 0; i--, to++, from++)
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{
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to->r = (r + from->r * ia) >> 8;
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to->g = (g + from->g * ia) >> 8;
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to->b = (b + from->b * ia) >> 8;
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}
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}
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/****** Colorspace Conversion Functions ******/
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// Code from http://www.cs.rit.edu/~yxv4997/t_convert.html
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// r,g,b values are from 0 to 1
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// h = [0,360], s = [0,1], v = [0,1]
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// if s == 0, then h = -1 (undefined)
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// Green Doom guy colors:
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// RGB - 0: { .46 1 .429 } 7: { .254 .571 .206 } 15: { .0317 .0794 .0159 }
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// HSV - 0: { 116.743 .571 1 } 7: { 112.110 .639 .571 } 15: { 105.071 .800 .0794 }
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void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v)
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{
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float min, max, delta, foo;
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if (r == g && g == b)
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{
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*h = 0;
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*s = 0;
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*v = r;
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return;
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}
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foo = r < g ? r : g;
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min = (foo < b) ? foo : b;
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foo = r > g ? r : g;
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max = (foo > b) ? foo : b;
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*v = max; // v
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delta = max - min;
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*s = delta / max; // s
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if (r == max)
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*h = (g - b) / delta; // between yellow & magenta
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else if (g == max)
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*h = 2 + (b - r) / delta; // between cyan & yellow
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else
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*h = 4 + (r - g) / delta; // between magenta & cyan
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*h *= 60; // degrees
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if (*h < 0)
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*h += 360;
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}
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void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v)
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{
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int i;
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float f, p, q, t;
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if (s == 0)
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{ // achromatic (grey)
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*r = *g = *b = v;
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return;
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}
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h /= 60; // sector 0 to 5
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i = (int)floor (h);
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f = h - i; // factorial part of h
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p = v * (1 - s);
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q = v * (1 - s * f);
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t = v * (1 - s * (1 - f));
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switch (i)
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{
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case 0: *r = v; *g = t; *b = p; break;
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case 1: *r = q; *g = v; *b = p; break;
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case 2: *r = p; *g = v; *b = t; break;
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case 3: *r = p; *g = q; *b = v; break;
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case 4: *r = t; *g = p; *b = v; break;
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default: *r = v; *g = p; *b = q; break;
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}
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}
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