- fixed texture scaling setup in a few places.
This commit is contained in:
parent
5611fe0f41
commit
763e9e0f35
4 changed files with 6 additions and 6 deletions
|
|
@ -625,8 +625,8 @@ void FTextureManager::AddHiresTextures (int wadnum)
|
|||
auto gtex = MakeGameTexture(newtex, nullptr, ETextureType::Override);
|
||||
gtex->SetWorldPanning(true);
|
||||
gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
|
||||
gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * gtex->GetScaleY()));
|
||||
gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * gtex->GetScaleX()), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * gtex->GetScaleY()));
|
||||
gtex->SetOffsets(0, oldtex->GetTexelLeftOffset(0), oldtex->GetTexelTopOffset(0));
|
||||
gtex->SetOffsets(1, oldtex->GetTexelLeftOffset(1), oldtex->GetTexelTopOffset(1));
|
||||
ReplaceTexture(tlist[i], gtex, true);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue