- Fixed: Skin definitions were never freed.
- Fixed: Names in terrain definitions were never freed. Replacing them with FNames would have been a good idea anyway. - Fixed: The lock definitions were never freed. - Fixed: FDoorAnimation was missing a destructor. - Fixed: animation and switch definitions were never freed. - Replaced all other places where FindType was used with FNames with IFindType. SVN r90 (trunk)
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11 changed files with 108 additions and 32 deletions
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@ -2011,6 +2011,7 @@ void D_DoomMain (void)
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Wads.InitMultipleFiles (&wadfiles);
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// [RH] Initialize localizable strings.
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GStrings.LoadStrings (false);
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@ -2080,6 +2081,7 @@ void D_DoomMain (void)
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FActorInfo::StaticSetActorNums ();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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"STARTUP1", "STARTUP2", "STARTUP3", "STARTUP4", "STARTUP5"
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