- moved several members from FTexture to FGameTexture.
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7 changed files with 59 additions and 46 deletions
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@ -227,6 +227,8 @@ void FSoftwareRenderer::SetClearColor(int color)
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mScene.SetClearColor(color);
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}
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FSWCanvasTexture* GetSWCamTex(FCanvasTexture* camtex);
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void FSoftwareRenderer::RenderTextureView (FCanvasTexture *camtex, AActor *viewpoint, double fov)
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{
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auto renderTarget = mScene.MainThread()->Viewport->RenderTarget;
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@ -237,7 +239,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *camtex, AActor *viewp
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cameraViewpoint = r_viewpoint;
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cameraViewwindow = r_viewwindow;
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auto tex = static_cast<FSWCanvasTexture*>(camtex->GetSoftwareTexture());
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auto tex = GetSWCamTex(camtex);
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DCanvas *Canvas = renderTarget->IsBgra() ? tex->GetCanvasBgra() : tex->GetCanvas();
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