- fixed: Changed IWAD_FILENUM to a dynamic lookup.

This commit is contained in:
Rachael Alexanderson 2017-09-13 04:19:03 -04:00
commit 765646ee1c
13 changed files with 30 additions and 25 deletions

View file

@ -1992,9 +1992,9 @@ static FString CheckGameInfo(TArray<FString> & pwads)
static void SetMapxxFlag()
{
int lump_name = Wads.CheckNumForName("MAP01", ns_global, FWadCollection::IWAD_FILENUM);
int lump_wad = Wads.CheckNumForFullName("maps/map01.wad", FWadCollection::IWAD_FILENUM);
int lump_map = Wads.CheckNumForFullName("maps/map01.map", FWadCollection::IWAD_FILENUM);
int lump_name = Wads.CheckNumForName("MAP01", ns_global, Wads.GetIwadNum());
int lump_wad = Wads.CheckNumForFullName("maps/map01.wad", Wads.GetIwadNum());
int lump_map = Wads.CheckNumForFullName("maps/map01.map", Wads.GetIwadNum());
if (lump_name >= 0 || lump_wad >= 0 || lump_map >= 0) gameinfo.flags |= GI_MAPxx;
}