- fixed: Changed IWAD_FILENUM to a dynamic lookup.
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ffa11dec54
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765646ee1c
13 changed files with 30 additions and 25 deletions
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@ -1992,9 +1992,9 @@ static FString CheckGameInfo(TArray<FString> & pwads)
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static void SetMapxxFlag()
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{
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int lump_name = Wads.CheckNumForName("MAP01", ns_global, FWadCollection::IWAD_FILENUM);
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int lump_wad = Wads.CheckNumForFullName("maps/map01.wad", FWadCollection::IWAD_FILENUM);
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int lump_map = Wads.CheckNumForFullName("maps/map01.map", FWadCollection::IWAD_FILENUM);
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int lump_name = Wads.CheckNumForName("MAP01", ns_global, Wads.GetIwadNum());
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int lump_wad = Wads.CheckNumForFullName("maps/map01.wad", Wads.GetIwadNum());
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int lump_map = Wads.CheckNumForFullName("maps/map01.map", Wads.GetIwadNum());
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if (lump_name >= 0 || lump_wad >= 0 || lump_map >= 0) gameinfo.flags |= GI_MAPxx;
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}
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