- fixed: Changed IWAD_FILENUM to a dynamic lookup.
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13 changed files with 30 additions and 25 deletions
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@ -962,7 +962,7 @@ void APlayerPawn::BeginPlay ()
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int wadnorm = Wads.GetLumpFile(spritenorm);
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int wadcrouch = Wads.GetLumpFile(spritenorm);
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if (wadnorm > FWadCollection::IWAD_FILENUM && wadcrouch <= FWadCollection::IWAD_FILENUM)
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if (wadnorm > Wads.GetIwadNum() && wadcrouch <= Wads.GetIwadNum())
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{
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// Question: Add an option / disable crouching or do what?
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crouchsprite = 0;
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