- add VkMatrixBufferWriter so that both buffers are used same way in VkRenderState
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6 changed files with 42 additions and 51 deletions
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@ -159,8 +159,8 @@ void VulkanFrameBuffer::InitializeState()
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CreateFanToTrisIndexBuffer();
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// To do: move this to HW renderer interface maybe?
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MatrixBuffer = new VkMatrixBuffer();
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StreamBuffer = new VkStreamBuffer();
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MatrixBuffer = new VkStreamBuffer(sizeof(MatricesUBO), 50000);
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StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 200);
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mShaderManager.reset(new VkShaderManager(device));
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mSamplerManager.reset(new VkSamplerManager(device));
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