Ranges in buffers are so fun!

This commit is contained in:
Magnus Norddahl 2024-08-11 20:39:45 +02:00
commit 766b558119
4 changed files with 116 additions and 66 deletions

View file

@ -178,7 +178,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals& doomMap)
Mesh.MaxLights = 100'000;
Mesh.MaxLightIndexes = 4 * 1024 * 1024;
MarkAllDirty();
UploadAll();
}
void DoomLevelMesh::CreateLights(FLevelLocals& doomMap)