Ranges in buffers are so fun!
This commit is contained in:
parent
e0cba77646
commit
766b558119
4 changed files with 116 additions and 66 deletions
|
|
@ -178,7 +178,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals& doomMap)
|
|||
Mesh.MaxLights = 100'000;
|
||||
Mesh.MaxLightIndexes = 4 * 1024 * 1024;
|
||||
|
||||
MarkAllDirty();
|
||||
UploadAll();
|
||||
}
|
||||
|
||||
void DoomLevelMesh::CreateLights(FLevelLocals& doomMap)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue