- Fixed: The mugshot drawe ignored the accuracy parameter.
- Fixed: The Alt HUD's weapon drawer didn't check properly for invalid icons. SVN r1102 (trunk)
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3 changed files with 4 additions and 2 deletions
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@ -473,7 +473,7 @@ FTexture *FMugShot::GetFace(player_t *player, const char *default_face, int accu
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{
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int angle = UpdateState(player, xdeath, animated_god_mode);
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int level = 0;
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while (player->health < (4-level) * (player->mo->GetMaxHealth()/5))
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while (player->health < (accuracy-1-level) * (player->mo->GetMaxHealth()/accuracy))
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{
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level++;
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}
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