- Fixed: The mugshot drawe ignored the accuracy parameter.
- Fixed: The Alt HUD's weapon drawer didn't check properly for invalid icons. SVN r1102 (trunk)
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3 changed files with 4 additions and 2 deletions
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@ -588,7 +588,7 @@ static void DrawOneWeapon(player_t * CPlayer, int x, int & y, AWeapon * weapon)
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FState * state=NULL, *ReadyState;
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FTextureID AltIcon = GetHUDIcon(weapon->GetClass());
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picnum = AltIcon.isValid()? AltIcon : weapon->Icon;
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picnum = !AltIcon.isNull()? AltIcon : weapon->Icon;
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if (picnum.isNull())
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{
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