Made several classes trivially copyable,
Many had leftover non-default constructors/ assignment operators, and some were initialized, even though the initialized data was never used. In case of FCycler this even caused a default setting to be overwritten when used inside FDynamicLight.
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16 changed files with 21 additions and 53 deletions
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@ -1814,10 +1814,7 @@ struct TabData
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{
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}
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TabData(const TabData &other)
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: UseCount(other.UseCount), TabName(other.TabName)
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{
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}
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TabData(const TabData &other) = default;
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};
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static TArray<TabData> TabCommands (TArray<TabData>::NoInit);
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