- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
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5 changed files with 47 additions and 26 deletions
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@ -1030,11 +1030,16 @@ public:
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Flag(ld->flags, ML_BLOCKHITSCAN, key);
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continue;
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// [Dusk] lock number
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// [TP] Locks the special with a key
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case NAME_Locknumber:
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ld->locknumber = CheckInt(key);
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continue;
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// [TP] Causes a 3d midtex to behave like an impassible line
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case NAME_Midtex3dimpassible:
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Flag(ld->flags, ML_3DMIDTEX_IMPASS, key);
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continue;
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default:
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break;
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}
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@ -1081,6 +1086,10 @@ public:
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{
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ld->args[1] = -FName(arg1str);
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}
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if ((ld->flags & ML_3DMIDTEX_IMPASS) && !(ld->flags & ML_3DMIDTEX)) // [TP]
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{
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Printf ("Line %d has midtex3dimpassible without midtex3d.\n", index);
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}
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}
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//===========================================================================
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