- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
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25 changed files with 156 additions and 38 deletions
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@ -2880,6 +2880,8 @@ void FinishDehPatch ()
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// Now that all Dehacked patches have been processed, it's okay to free StateMap.
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StateMap.Clear();
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StateMap.ShrinkToFit();
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TouchedActors.Clear();
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TouchedActors.ShrinkToFit();
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}
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void ModifyDropAmount(AInventory *inv, int dropamount);
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