- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
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25 changed files with 156 additions and 38 deletions
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@ -122,6 +122,7 @@ extern void M_SetDefaultMode ();
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extern void R_ExecuteSetViewSize ();
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extern void G_NewInit ();
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extern void SetupPlayerClasses ();
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extern void HUD_InitHud();
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const FIWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -2134,7 +2135,6 @@ void D_DoomMain (void)
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R_Init ();
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Printf ("DecalLibrary: Load decals.\n");
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DecalLibrary.Clear ();
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DecalLibrary.ReadAllDecals ();
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// [RH] Add any .deh and .bex files on the command line.
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@ -2187,6 +2187,7 @@ void D_DoomMain (void)
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//SBarInfo support.
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SBarInfo::Load();
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HUD_InitHud();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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