- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.

- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-15 00:09:31 +00:00
commit 770a879f6a
25 changed files with 156 additions and 38 deletions

View file

@ -769,14 +769,11 @@ static void DrawCoordinates(player_t * CPlayer)
// draw the overlay
//
//---------------------------------------------------------------------------
void HUD_InitHud();
void DrawHUD()
{
player_t * CPlayer = StatusBar->CPlayer;
if (HudFont==NULL) HUD_InitHud();
players[consoleplayer].inventorytics = 0;
if (hud_althudscale && SCREENWIDTH>640)
{