- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
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25 changed files with 156 additions and 38 deletions
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@ -769,14 +769,11 @@ static void DrawCoordinates(player_t * CPlayer)
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// draw the overlay
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//
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//---------------------------------------------------------------------------
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void HUD_InitHud();
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void DrawHUD()
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{
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player_t * CPlayer = StatusBar->CPlayer;
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if (HudFont==NULL) HUD_InitHud();
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players[consoleplayer].inventorytics = 0;
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if (hud_althudscale && SCREENWIDTH>640)
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{
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