- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.

- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-15 00:09:31 +00:00
commit 770a879f6a
25 changed files with 156 additions and 38 deletions

View file

@ -44,6 +44,7 @@
#include "w_wad.h"
TArray<FKeySection> KeySections;
extern TArray<FString> KeyConfWeapons;
static void LoadKeys (const char *modname, bool dbl)
{
@ -159,6 +160,7 @@ void D_LoadWadSettings ()
ParsingKeyConf = true;
KeySections.Clear();
KeyConfWeapons.Clear();
while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1)
{