- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
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22372fff25
commit
770a879f6a
25 changed files with 156 additions and 38 deletions
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@ -52,6 +52,8 @@
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#include "optionmenuitems.h"
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void ClearSaveGames();
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MenuDescriptorList MenuDescriptors;
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static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus
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static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus
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@ -84,6 +86,8 @@ static void DeinitMenus()
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}
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}
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DMenu::CurrentMenu = NULL;
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DefaultListMenuSettings.mItems.Clear();
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ClearSaveGames();
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}
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//=============================================================================
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@ -825,8 +829,11 @@ void M_ParseMenuDefs()
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OptionSettings.mFontColorHeader = V_FindFontColor(gameinfo.mFontColorHeader);
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OptionSettings.mFontColorHighlight = V_FindFontColor(gameinfo.mFontColorHighlight);
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OptionSettings.mFontColorSelection = V_FindFontColor(gameinfo.mFontColorSelection);
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DefaultListMenuSettings.Reset();
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DefaultOptionMenuSettings.Reset();
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atterm( DeinitMenus);
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DeinitMenus();
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while ((lump = Wads.FindLump ("MENUDEF", &lastlump)) != -1)
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{
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FScanner sc(lump);
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@ -841,6 +848,10 @@ void M_ParseMenuDefs()
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else if (sc.Compare("DEFAULTLISTMENU"))
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{
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ParseListMenuBody(sc, &DefaultListMenuSettings);
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if (DefaultListMenuSettings.mItems.Size() > 0)
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{
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I_FatalError("You cannot add menu items to the menu default settings.");
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}
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}
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else if (sc.Compare("OPTIONVALUE"))
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{
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@ -861,6 +872,10 @@ void M_ParseMenuDefs()
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else if (sc.Compare("DEFAULTOPTIONMENU"))
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{
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ParseOptionMenuBody(sc, &DefaultOptionMenuSettings);
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if (DefaultOptionMenuSettings.mItems.Size() > 0)
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{
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I_FatalError("You cannot add menu items to the menu default settings.");
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}
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}
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else
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{
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