- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
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25 changed files with 156 additions and 38 deletions
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@ -866,7 +866,10 @@ void R_InitSprites ()
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numskins++;
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}
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SpriteFrames.Clear();
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// [RH] Do some preliminary setup
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if (skins != NULL) delete [] skins;
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skins = new FPlayerSkin[numskins];
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memset (skins, 0, sizeof(*skins) * numskins);
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for (i = 0; i < numskins; i++)
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