- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.

- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-15 00:09:31 +00:00
commit 770a879f6a
25 changed files with 156 additions and 38 deletions

View file

@ -866,7 +866,10 @@ void R_InitSprites ()
numskins++;
}
SpriteFrames.Clear();
// [RH] Do some preliminary setup
if (skins != NULL) delete [] skins;
skins = new FPlayerSkin[numskins];
memset (skins, 0, sizeof(*skins) * numskins);
for (i = 0; i < numskins; i++)