- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.

- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-15 00:09:31 +00:00
commit 770a879f6a
25 changed files with 156 additions and 38 deletions

View file

@ -587,6 +587,7 @@ void S_ParseReverbDef ()
int lump, lastlump = 0;
atterm (S_UnloadReverbDef);
S_UnloadReverbDef ();
while ((lump = Wads.FindLump ("REVERBS", &lastlump)) != -1)
{
@ -597,15 +598,21 @@ void S_ParseReverbDef ()
void S_UnloadReverbDef ()
{
ReverbContainer *probe = Environments;
ReverbContainer **pNext = NULL;
while (probe != NULL)
{
ReverbContainer *next = probe->Next;
if (!probe->Builtin)
{
if (pNext != NULL) *pNext = probe->Next;
delete[] const_cast<char *>(probe->Name);
delete probe;
}
else
{
pNext = &probe->Next;
}
probe = next;
}
Environments = &Off;