- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain. - don't let S_UnloadReverbDef leave a broken list of sound environments behind. - Added more code to explicitly delete data before initializing it. SVN r3039 (trunk)
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25 changed files with 156 additions and 38 deletions
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@ -130,11 +130,11 @@ extern TArray<level_info_t> wadlevelinfos;
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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statlist.Clear();
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try
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{
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FScanner sc;
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sc.OpenFile(fn);
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statlist.Clear();
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while (sc.GetString())
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{
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