- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.

- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-15 00:09:31 +00:00
commit 770a879f6a
25 changed files with 156 additions and 38 deletions

View file

@ -2050,6 +2050,11 @@ void V_InitFontColors ()
info.Index = -1;
TranslationParms[0].Clear();
TranslationParms[1].Clear();
TranslationLookup.Clear();
TranslationColors.Clear();
while ((lump = Wads.FindLump ("TEXTCOLO", &lastlump)) != -1)
{
if (gameinfo.flags & GI_NOTEXTCOLOR)
@ -2435,3 +2440,13 @@ void V_InitFonts()
}
}
}
void V_ClearFonts()
{
while (FFont::FirstFont != NULL)
{
delete FFont::FirstFont;
}
FFont::FirstFont = NULL;
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = NULL;
}