Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_doom/a_archvile.cpp src/g_shared/a_morph.cpp src/p_enemy.h src/p_local.h src/p_mobj.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_exp.h src/thingdef/thingdef_expression.cpp src/thingdef/thingdef_states.cpp wadsrc/static/actors/actor.txt
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106 changed files with 8861 additions and 13597 deletions
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@ -2275,6 +2275,8 @@ void D_DoomMain (void)
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execFiles = Args->GatherFiles ("-exec");
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D_MultiExec (execFiles, true);
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C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
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CopyFiles(allwads, pwads);
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// Since this function will never leave we must delete this array here manually.
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@ -2290,7 +2292,8 @@ void D_DoomMain (void)
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// Now that wads are loaded, define mod-specific cvars.
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ParseCVarInfo();
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C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
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// Try setting previously unknown cvars again, as a CVARINFO may have made them known.
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C_ExecStoredSets();
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// [RH] Initialize localizable strings.
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GStrings.LoadStrings (false);
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