Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_doom/a_archvile.cpp src/g_shared/a_morph.cpp src/p_enemy.h src/p_local.h src/p_mobj.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_exp.h src/thingdef/thingdef_expression.cpp src/thingdef/thingdef_states.cpp wadsrc/static/actors/actor.txt
This commit is contained in:
commit
775e33ede7
106 changed files with 8861 additions and 13597 deletions
|
|
@ -1273,7 +1273,10 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
if (!(flags & DMG_NO_ARMOR) && player->mo->Inventory != NULL)
|
||||
{
|
||||
int newdam = damage;
|
||||
player->mo->Inventory->AbsorbDamage(damage, mod, newdam);
|
||||
if (damage > 0)
|
||||
{
|
||||
player->mo->Inventory->AbsorbDamage(damage, mod, newdam);
|
||||
}
|
||||
if (damage < TELEFRAG_DAMAGE)
|
||||
{
|
||||
// if we are telefragging don't let the damage value go below that magic value. Some further checks would fail otherwise.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue