Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_doom/a_archvile.cpp src/g_shared/a_morph.cpp src/p_enemy.h src/p_local.h src/p_mobj.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_exp.h src/thingdef/thingdef_expression.cpp src/thingdef/thingdef_states.cpp wadsrc/static/actors/actor.txt
This commit is contained in:
commit
775e33ede7
106 changed files with 8861 additions and 13597 deletions
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@ -887,6 +887,20 @@ bool PIT_CheckLine(line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
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return true;
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}
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//==========================================================================
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//
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// Isolated to keep the code readable and fix the logic
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//
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//==========================================================================
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static bool CheckRipLevel(AActor *victim, AActor *projectile)
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{
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if (victim->RipLevelMin > 0 && projectile->RipperLevel < victim->RipLevelMin) return false;
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if (victim->RipLevelMax > 0 && projectile->RipperLevel > victim->RipLevelMax) return false;
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return true;
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}
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//==========================================================================
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//
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// PIT_CheckThing
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@ -1207,7 +1221,8 @@ bool PIT_CheckThing(AActor *thing, FCheckPosition &tm)
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{
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return true;
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}
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if (tm.DoRipping && !(thing->flags5 & MF5_DONTRIP))
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if ((tm.DoRipping && !(thing->flags5 & MF5_DONTRIP)) && CheckRipLevel(thing, tm.thing))
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{
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if (!(tm.thing->flags6 & MF6_NOBOSSRIP) || !(thing->flags2 & MF2_BOSS))
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{
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@ -3761,14 +3776,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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puffFlags |= PF_HITTHINGBLEED;
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// We must pass the unreplaced puff type here
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puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING);
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}
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if (puffDefaults != NULL && trace.Actor != NULL && puff != NULL)
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{
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if (puffDefaults->flags7 && MF7_HITTARGET) puff->target = trace.Actor;
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if (puffDefaults->flags7 && MF7_HITMASTER) puff->master = trace.Actor;
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if (puffDefaults->flags7 && MF7_HITTRACER) puff->tracer = trace.Actor;
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puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING, trace.Actor);
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}
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// Allow puffs to inflict poison damage, so that hitscans can poison, too.
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@ -4214,14 +4222,9 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
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}
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if (spawnpuff)
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{
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P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags);
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}
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if (hitactor != NULL && puffDefaults != NULL && thepuff != NULL)
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{
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if (puffDefaults->flags7 & MF7_HITTARGET) thepuff->target = hitactor;
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if (puffDefaults->flags7 & MF7_HITMASTER) thepuff->master = hitactor;
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if (puffDefaults->flags7 & MF7_HITTRACER) thepuff->tracer = hitactor;
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P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags, hitactor);
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}
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if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
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{
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P_PoisonMobj(hitactor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);
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@ -4282,7 +4285,7 @@ CVAR(Float, chase_dist, 90.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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void P_AimCamera(AActor *t1, fixed_t &CameraX, fixed_t &CameraY, fixed_t &CameraZ, sector_t *&CameraSector)
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{
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fixed_t distance = (fixed_t)(chase_dist * FRACUNIT);
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fixed_t distance = (fixed_t)(clamp<double>(chase_dist, 0, 30000) * FRACUNIT);
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angle_t angle = (t1->angle - ANG180) >> ANGLETOFINESHIFT;
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angle_t pitch = (angle_t)(t1->pitch) >> ANGLETOFINESHIFT;
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FTraceResults trace;
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@ -4292,7 +4295,7 @@ void P_AimCamera(AActor *t1, fixed_t &CameraX, fixed_t &CameraY, fixed_t &Camera
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vy = FixedMul(finecosine[pitch], finesine[angle]);
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vz = finesine[pitch];
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sz = t1->z - t1->floorclip + t1->height + (fixed_t)(chase_height * FRACUNIT);
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sz = t1->z - t1->floorclip + t1->height + (fixed_t)(clamp<double>(chase_height, -1000, 1000) * FRACUNIT);
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if (Trace(t1->x, t1->y, sz, t1->Sector,
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vx, vy, vz, distance, 0, 0, NULL, trace) &&
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@ -4768,7 +4771,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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points *= thing->GetClass()->RDFactor / (float)FRACUNIT;
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// points and bombdamage should be the same sign
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if ((points * bombdamage) > 0 && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
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if (((bombspot->flags7 & MF7_CAUSEPAIN) || (points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
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{ // OK to damage; target is in direct path
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double velz;
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double thrust;
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