Merge branch 'master' into scripting
Conflicts: src/actor.h src/g_doom/a_archvile.cpp src/g_shared/a_morph.cpp src/p_enemy.h src/p_local.h src/p_mobj.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_exp.h src/thingdef/thingdef_expression.cpp src/thingdef/thingdef_states.cpp wadsrc/static/actors/actor.txt
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commit
775e33ede7
106 changed files with 8861 additions and 13597 deletions
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@ -369,7 +369,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
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return new FxRandom(rng, min, max, sc);
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}
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else if (sc.CheckToken(TK_Pick))
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else if (sc.CheckToken(TK_RandomPick))
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{
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FRandom *rng;
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TArray<FxExpression*> list;
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@ -396,7 +396,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
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break;
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sc.MustGetToken(',');
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}
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return new FxPick(rng, list, sc);
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return new FxRandomPick(rng, list, sc);
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}
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else if (sc.CheckToken(TK_FRandom))
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{
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