Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
This commit is contained in:
Randy Heit 2015-01-29 20:53:08 -06:00
commit 775e33ede7
106 changed files with 8861 additions and 13597 deletions

View file

@ -369,7 +369,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
return new FxRandom(rng, min, max, sc);
}
else if (sc.CheckToken(TK_Pick))
else if (sc.CheckToken(TK_RandomPick))
{
FRandom *rng;
TArray<FxExpression*> list;
@ -396,7 +396,7 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
break;
sc.MustGetToken(',');
}
return new FxPick(rng, list, sc);
return new FxRandomPick(rng, list, sc);
}
else if (sc.CheckToken(TK_FRandom))
{