Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
This commit is contained in:
Randy Heit 2015-01-29 20:53:08 -06:00
commit 775e33ede7
106 changed files with 8861 additions and 13597 deletions

View file

@ -1485,6 +1485,45 @@ DEFINE_PROPERTY(telefogdesttype, S, Actor)
}
}
//==========================================================================
//
//==========================================================================
DEFINE_PROPERTY(ripperlevel, I, Actor)
{
PROP_INT_PARM(id, 0);
if (id < 0)
{
I_Error ("RipperLevel must not be negative");
}
defaults->RipperLevel = id;
}
//==========================================================================
//
//==========================================================================
DEFINE_PROPERTY(riplevelmin, I, Actor)
{
PROP_INT_PARM(id, 0);
if (id < 0)
{
I_Error ("RipLevelMin must not be negative");
}
defaults->RipLevelMin = id;
}
//==========================================================================
//
//==========================================================================
DEFINE_PROPERTY(riplevelmax, I, Actor)
{
PROP_INT_PARM(id, 0);
if (id < 0)
{
I_Error ("RipLevelMax must not be negative");
}
defaults->RipLevelMax = id;
}
//==========================================================================
//
// Special inventory properties