- Changed D3DFB to explicitly request double buffering instead of assuming

that the drivers will treat a BackBufferCount of 0 as a request for
  double buffering.
- Fixed: Unsetting a cvar did not remove it from the list of tab
  completions.
- Added "" as a synonym for "nullimage" in SBARINFO.
- Fixed: MAKESAVESIG's stringifier in version.h did not work as expected.
  It stringified the passed macro name, not the value of the macro.
- Moved DCajunMaster off the DObject hierarchy.
- Changed DCajunMaster::getspawned into a TArray of FStrings. It was
  mysteriously being left pointing to uninitialized memory during the
  final GC at exit and crashing.
- Fixed: The code that removed hexdd.wad from the list of IWADs when
  hexen.wad was not present did not work.


SVN r861 (trunk)
This commit is contained in:
Randy Heit 2008-03-28 00:38:17 +00:00
commit 776d89428d
31 changed files with 17388 additions and 17388 deletions

View file

@ -641,7 +641,7 @@ void PlayerIsGone (int netnode, int netconsole)
FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, NULL, true, netconsole);
if (netconsole == Net_Arbitrator)
{
bglobal->RemoveAllBots (true);
bglobal.RemoveAllBots (true);
Printf ("Removed all bots\n");
// Pick a new network arbitrator
@ -966,7 +966,7 @@ void NetUpdate (void)
if (maketic % ticdup == 0)
{
//Added by MC: For some of that bot stuff. The main bot function.
bglobal->Main ((maketic / ticdup) % BACKUPTICS);
bglobal.Main ((maketic / ticdup) % BACKUPTICS);
}
maketic++;
@ -2048,12 +2048,12 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_ADDBOT:
{
BYTE num = ReadByte (stream);
bglobal->DoAddBot (num, s = ReadString (stream));
bglobal.DoAddBot (num, s = ReadString (stream));
}
break;
case DEM_KILLBOTS:
bglobal->RemoveAllBots (true);
bglobal.RemoveAllBots (true);
Printf ("Removed all bots\n");
break;