- Changed D3DFB to explicitly request double buffering instead of assuming

that the drivers will treat a BackBufferCount of 0 as a request for
  double buffering.
- Fixed: Unsetting a cvar did not remove it from the list of tab
  completions.
- Added "" as a synonym for "nullimage" in SBARINFO.
- Fixed: MAKESAVESIG's stringifier in version.h did not work as expected.
  It stringified the passed macro name, not the value of the macro.
- Moved DCajunMaster off the DObject hierarchy.
- Changed DCajunMaster::getspawned into a TArray of FStrings. It was
  mysteriously being left pointing to uninitialized memory during the
  final GC at exit and crashing.
- Fixed: The code that removed hexdd.wad from the list of IWADs when
  hexen.wad was not present did not work.


SVN r861 (trunk)
This commit is contained in:
Randy Heit 2008-03-28 00:38:17 +00:00
commit 776d89428d
31 changed files with 17388 additions and 17388 deletions

View file

@ -289,15 +289,18 @@ static void MarkRoot()
DThinker::MarkRoots();
FCanvasTextureInfo::Mark();
Mark(DACSThinker::ActiveThinker);
// Mark dead bodies.
for (i = 0; i < BODYQUESIZE; ++i)
{
Mark(bodyque[i]);
}
// Mark players.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
players[i].PropagateMark();
}
// Mark sectors.
if (SectorMarker == NULL && sectors != NULL)
{
SectorMarker = new DSectorMarker;
@ -311,10 +314,11 @@ static void MarkRoot()
SectorMarker->SecNum = 0;
}
Mark(SectorMarker);
{ // Silly bots
Mark(bglobal);
}
// Add soft roots
// Mark bot stuff.
Mark(bglobal.firstthing);
Mark(bglobal.body1);
Mark(bglobal.body2);
// Mark soft roots.
if (SoftRoots != NULL)
{
DObject **probe = &SoftRoots->ObjNext;
@ -328,6 +332,7 @@ static void MarkRoot()
}
}
}
// Time to propagate the marks.
State = GCS_Propagate;
StepCount = 0;
}