- Changed D3DFB to explicitly request double buffering instead of assuming

that the drivers will treat a BackBufferCount of 0 as a request for
  double buffering.
- Fixed: Unsetting a cvar did not remove it from the list of tab
  completions.
- Added "" as a synonym for "nullimage" in SBARINFO.
- Fixed: MAKESAVESIG's stringifier in version.h did not work as expected.
  It stringified the passed macro name, not the value of the macro.
- Moved DCajunMaster off the DObject hierarchy.
- Changed DCajunMaster::getspawned into a TArray of FStrings. It was
  mysteriously being left pointing to uninitialized memory during the
  final GC at exit and crashing.
- Fixed: The code that removed hexdd.wad from the list of IWADs when
  hexen.wad was not present did not work.


SVN r861 (trunk)
This commit is contained in:
Randy Heit 2008-03-28 00:38:17 +00:00
commit 776d89428d
31 changed files with 17388 additions and 17388 deletions

View file

@ -1218,8 +1218,8 @@ void G_PlayerReborn (int player)
}
//Added by MC: Init bot structure.
if (bglobal->botingame[player])
bglobal->CleanBotstuff (p);
if (bglobal.botingame[player])
bglobal.CleanBotstuff (p);
else
p->isbot = false;
@ -1764,7 +1764,7 @@ void G_DoLoadGame ()
// Read intermission data for hubs
G_ReadHubInfo(png);
bglobal->RemoveAllBots (true);
bglobal.RemoveAllBots (true);
text = M_GetPNGText (png, "Important CVARs");
if (text != NULL)