- Changed D3DFB to explicitly request double buffering instead of assuming
that the drivers will treat a BackBufferCount of 0 as a request for double buffering. - Fixed: Unsetting a cvar did not remove it from the list of tab completions. - Added "" as a synonym for "nullimage" in SBARINFO. - Fixed: MAKESAVESIG's stringifier in version.h did not work as expected. It stringified the passed macro name, not the value of the macro. - Moved DCajunMaster off the DObject hierarchy. - Changed DCajunMaster::getspawned into a TArray of FStrings. It was mysteriously being left pointing to uninitialized memory during the final GC at exit and crashing. - Fixed: The code that removed hexdd.wad from the list of IWADs when hexen.wad was not present did not work. SVN r861 (trunk)
This commit is contained in:
parent
643fc792bd
commit
776d89428d
31 changed files with 17388 additions and 17388 deletions
|
|
@ -1218,8 +1218,8 @@ void G_PlayerReborn (int player)
|
|||
}
|
||||
|
||||
//Added by MC: Init bot structure.
|
||||
if (bglobal->botingame[player])
|
||||
bglobal->CleanBotstuff (p);
|
||||
if (bglobal.botingame[player])
|
||||
bglobal.CleanBotstuff (p);
|
||||
else
|
||||
p->isbot = false;
|
||||
|
||||
|
|
@ -1764,7 +1764,7 @@ void G_DoLoadGame ()
|
|||
// Read intermission data for hubs
|
||||
G_ReadHubInfo(png);
|
||||
|
||||
bglobal->RemoveAllBots (true);
|
||||
bglobal.RemoveAllBots (true);
|
||||
|
||||
text = M_GetPNGText (png, "Important CVARs");
|
||||
if (text != NULL)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue