- Changed D3DFB to explicitly request double buffering instead of assuming

that the drivers will treat a BackBufferCount of 0 as a request for
  double buffering.
- Fixed: Unsetting a cvar did not remove it from the list of tab
  completions.
- Added "" as a synonym for "nullimage" in SBARINFO.
- Fixed: MAKESAVESIG's stringifier in version.h did not work as expected.
  It stringified the passed macro name, not the value of the macro.
- Moved DCajunMaster off the DObject hierarchy.
- Changed DCajunMaster::getspawned into a TArray of FStrings. It was
  mysteriously being left pointing to uninitialized memory during the
  final GC at exit and crashing.
- Fixed: The code that removed hexdd.wad from the list of IWADs when
  hexen.wad was not present did not work.


SVN r861 (trunk)
This commit is contained in:
Randy Heit 2008-03-28 00:38:17 +00:00
commit 776d89428d
31 changed files with 17388 additions and 17388 deletions

View file

@ -1693,7 +1693,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
//Added by MC: Initialize bots.
if (!deathmatch)
{
bglobal->Init ();
bglobal.Init ();
}
if (mapname != level.mapname)
@ -1761,7 +1761,7 @@ void G_ChangeLevel(const char * levelname, int position, bool keepFacing, int ne
gameaction = ga_completed;
resetinventory = resetinv;
bglobal->End(); //Added by MC:
bglobal.End(); //Added by MC:
// [RH] Give scripts a chance to do something
unloading = true;
@ -2109,7 +2109,7 @@ void G_DoLoadLevel (int position, bool autosave)
//Added by MC: Initialize bots.
if (deathmatch)
{
bglobal->Init ();
bglobal.Init ();
}
if (timingdemo)