- Changed D3DFB to explicitly request double buffering instead of assuming
that the drivers will treat a BackBufferCount of 0 as a request for double buffering. - Fixed: Unsetting a cvar did not remove it from the list of tab completions. - Added "" as a synonym for "nullimage" in SBARINFO. - Fixed: MAKESAVESIG's stringifier in version.h did not work as expected. It stringified the passed macro name, not the value of the macro. - Moved DCajunMaster off the DObject hierarchy. - Changed DCajunMaster::getspawned into a TArray of FStrings. It was mysteriously being left pointing to uninitialized memory during the final GC at exit and crashing. - Fixed: The code that removed hexdd.wad from the list of IWADs when hexen.wad was not present did not work. SVN r861 (trunk)
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31 changed files with 17388 additions and 17388 deletions
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@ -230,7 +230,7 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
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if (dst->isbot)
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{
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botinfo_t *thebot = bglobal->botinfo;
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botinfo_t *thebot = bglobal.botinfo;
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while (thebot && stricmp (name, thebot->name))
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{
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thebot = thebot->next;
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@ -239,8 +239,8 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
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{
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thebot->inuse = true;
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}
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bglobal->botnum++;
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bglobal->botingame[dst - players] = true;
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bglobal.botnum++;
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bglobal.botingame[dst - players] = true;
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}
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else
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{
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